Is there any way to implement materials that blur the image behind them?
Making it less transparent doesn't distort the image, just lets less of it
through. Same thing happens with media.. just changes intensity/color of
light, but not its path.
The degree of blur should be related to the path length of light passing
through a material so surface distortions won't work right.
Please email replies to kev### [at] duke edu
Thanks,
Kevin
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